Tuesday, June 28, 2005

KOL is complete

Back when I started playing Kingdom of Loathing (over a year ago), there was a plan in place to reset the entire game as soon as all of the bugs were worked out. This meant that any items, meat and accomplishments you had gained would all be lost. Over time this plan changed into Ascension, which means that you keep your stuff with limited access to it for 1000 turns and all your stats are reset to your starting numbers. So we waited, and waited, and waited until finally there was rumor that testing of the ascension code would begin in March. I assumed April 1st would be the glorious day, but it came and went with fun in-game events, but no word on ascension. Alas, we had to wait until June 8th for the chance to battle the Naughty Sorceress and see all of the cool new post-ascension content and get the chance to change our race.

I started out with six characters, but I let my Turtle Tamer atrophy and it has probably been deleted by now. Today I ascended my fourth character which is my Pastamancer, and it only leaves my Disco Bandit unascended. The new content is everything that was promised, with new challenges, jokes and items. You now get to pick an astrological sign and it affects an entire region of the map, including some of the quests that are required of you.

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